Tuesday, 31 October 2017
Chopsticks and Chinese Tea Culture
First, hold the upper chopstick like a pencil, about one-third of the way from its top. Next, place the second chopstick against your ring finger, holding it with the base of the thumb. It should be pointing the same way as the first chopstick. Move the upper chopstick with your thumb, index, and middle fingers.
Monday, 16 October 2017
9LE Art
Circle - A perfectly round shape with no corners.
- wheel, head, ball, candy, moon clock, sun.
3D shape- Sphere
- bubble, ball, candy, head.
Square- A shape that has four equal sides with four right angles, two veritable lines and two parallel, 2 perpendicular lines and two horizontal lines.
- A box, a house, a robot.
3D shape- Cube.
6 faces, 12 edges, 8 points
Triangle- a shape with three equal sides and 3, 60 degree angles, three corners, three points.
-roof, ice cream cone, wizard hat.
3D shape- pyramid,
- wheel, head, ball, candy, moon clock, sun.
3D shape- Sphere
- bubble, ball, candy, head.
Square- A shape that has four equal sides with four right angles, two veritable lines and two parallel, 2 perpendicular lines and two horizontal lines.
- A box, a house, a robot.
3D shape- Cube.
6 faces, 12 edges, 8 points
Triangle- a shape with three equal sides and 3, 60 degree angles, three corners, three points.
-roof, ice cream cone, wizard hat.
3D shape- pyramid,
Thursday, 1 June 2017
Electromagnetic Project
Connor, Ella and I decided to create an electromagnet using a coil of copper wire and a nail. We got the copper wire and wound it around the nail, then we created a circuit and connected it up to the power pack. We made sure we connected the wires to each end of the copper wire. That then magnetised the nail to make it magnetic. I could pick up things like paperclips and other things that were magnetic.
Positive
The positives were that we all worked well as a group and we learnt how to create an electromagnetic.
Negatives
The negatives were that we had to change our plan from our first option because we couldn't get it to work and that made us less time to complete our project
Monday, 29 May 2017
Game Design With Blender and Python - post #1
I created an easy and simple ping pong game using scratch and I found that really simple. I then went onto using python to create a script for a game and we also played around a bit with trinket which was very helpful for learning the basics of python. As we have successfully finished our work on python we are now moving on to using Blender which is our first time using a program to create a 3D game. We are going to make a 3D game of a simple cube the we then can control with our w, a, s, & d keys to complete simple challenges. We are going to learn about the workings of Logic Engine in Blender so we can control the movements of the cube.
Blender is a game engine which uses logic to create a game. It uses a sensor, controller and an actuator (things that actually happen). The first step to creating a game is the sensor. With the sensor you have to program which keys you want to move in different directions it to do different things(the W, S, A & D keys) If you wanted to add coins to collect points you would have to program that in in another layer.
The next step is to create a platform to the game to create a physics aspect to our game and to ensure that our cube falls onto a platform. We also have to enable the motion in character mode and select the jump button so that can allow our cube to jump and allow our cube to show up and down movement as well as adding a 3D aspect to our character. The jump force can be adjusted in the physics tab so we can customize how high our cube can jump.
We then have to add an extra layer in our game so we can add coins to collect enough points to move up to the next level. Adding another level is the easiest way to do this because we can manipulate them at one place. We can change the color, shape, size and direction that the coin faces. There is one main coin and each of the duplicated coins will carry out the same characteristics of the main coin.
Blender is a game engine which uses logic to create a game. It uses a sensor, controller and an actuator (things that actually happen). The first step to creating a game is the sensor. With the sensor you have to program which keys you want to move in different directions it to do different things(the W, S, A & D keys) If you wanted to add coins to collect points you would have to program that in in another layer.
The next step is to create a platform to the game to create a physics aspect to our game and to ensure that our cube falls onto a platform. We also have to enable the motion in character mode and select the jump button so that can allow our cube to jump and allow our cube to show up and down movement as well as adding a 3D aspect to our character. The jump force can be adjusted in the physics tab so we can customize how high our cube can jump.
We then have to add an extra layer in our game so we can add coins to collect enough points to move up to the next level. Adding another level is the easiest way to do this because we can manipulate them at one place. We can change the color, shape, size and direction that the coin faces. There is one main coin and each of the duplicated coins will carry out the same characteristics of the main coin.
Labels:
Algorithm,
DGPChowfin2017,
Game Design,
game logic,
IDLE,
PythonIDLE
Wednesday, 12 April 2017
Designing A Game On Python
Design Brief for Python- As a student I am learning to use Python and Pygames to design a very simple Turtle game. I will learn how to import the turtle games graphics and then programme the turtle to do several interesting activities by creating different variables. I will be using a Python IDLE window to run my games.
Trinket is an amazing resource for people to start learning about designing games with python. It allows you to import a turtle and complete different activity by the designer putting in different codes for each action. If you make a mistake on trinket you can easily reset your script to start again.
Wednesday, 5 April 2017
Designing and Programming a Game on Scratch.
As a student in the year 9 class I am creating a game using scratch/ Python. My game is created to be challenging and difficult for the player. While designing the game I will use the forever and if/then loop so that I can understand the basics of programming and how games work.
Labels:
DGPChowfin2017,
Game Design,
Programming scripts,
Scratch
Wednesday, 22 March 2017
Services Project
For the last 8 weeks we have created a project in the services class.
Here is the link to our project document.
https://docs.google.com/document/d/1eLfbclTOxosaVCAIVn6YeC5G9JSFVvXW17f8iR6npDw/pub
Here is the link to our project document.
https://docs.google.com/document/d/1eLfbclTOxosaVCAIVn6YeC5G9JSFVvXW17f8iR6npDw/pub
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