Blender is a game engine which uses logic to create a game. It uses a sensor, controller and an actuator (things that actually happen). The first step to creating a game is the sensor. With the sensor you have to program which keys you want to move in different directions it to do different things(the W, S, A & D keys) If you wanted to add coins to collect points you would have to program that in in another layer.
The next step is to create a platform to the game to create a physics aspect to our game and to ensure that our cube falls onto a platform. We also have to enable the motion in character mode and select the jump button so that can allow our cube to jump and allow our cube to show up and down movement as well as adding a 3D aspect to our character. The jump force can be adjusted in the physics tab so we can customize how high our cube can jump.
We then have to add an extra layer in our game so we can add coins to collect enough points to move up to the next level. Adding another level is the easiest way to do this because we can manipulate them at one place. We can change the color, shape, size and direction that the coin faces. There is one main coin and each of the duplicated coins will carry out the same characteristics of the main coin.
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